Virtual Reality Could Be Film’s Next ‘New Wave’

A good movie can transport audiences, taking them to other worlds and briefly immersing people in characters’ lives. And with virtual-reality technology, movie writers and directors have more tools at their disposal than ever before to create immersive experiences.

Danish filmmakers Johan Knattrup Jensen and Mads Damsbo and their production company Makropol are using virtual-reality (VR) technology to explore the boundaries of movie narratives, building on traditional visual storytelling and introducing new opportunities for audiences to interact with plotlines and characters — and with one another.

Their short film “Ewa: Out of Body,” premiered at the 2016 Cannes Film Festival, and enabled viewers to see the world through the eyes of Ewa, the main character. The short is a brief introduction to Ewa’s life. A planned feature-length film will allow audiences to share her experiences from infancy through adulthood, centering on a significant conflict with her mother.
Seeing and experiencing

The filmmakers say VR could inspire movie creators to approach visual narratives in an entirely new way.

“VR opens up a different way of telling stories — one you haven’t seen before,” Jensen, the film’s director, told Live Science. “Instead of simply trying to tell a story, I’m trying to convey an experience.”

A scene from the VR film “Ewa: Out of Body,” directed by Johan Knattrup Jensen, showing Ewa’s point of view.
A scene from the VR film “Ewa: Out of Body,” directed by Johan Knattrup Jensen, showing Ewa’s point of view.
Credit: Talib Rasmussen
Jensen shot “Ewa” as a single take, which means that the camera’s point of view — what the audience sees in the headset — travels uninterrupted from start to finish, mimicking the way that we experience the world. Making a film with no edits, Jensen explained, meant that all the movements of the actors and the camera had to be carefully choreographed and coordinated at every step, with movements linked to actions that would advance Ewa’s story.

“How do we acknowledge the audience’s presence in the film, and how do we use that for telling the story? This is something we’re really interested in,” Damsbo said. And with VR, filmmakers can begin to imagine an active, participatory role for audience members within their movies, Damsbo told Live Science.
VR gets social

It might seem that wearing VR headsets in a theater would isolate viewers from one another, and may reduce the shared enjoyment of a movie, but Jensen emphatically disagrees.

“If that were true, we’d say books were an anti-social medium,” he said. “VR has the power that any good experience has — right after you have it, you want to share it.”

Another Makropol VR film shown at Cannes, “The Doghouse,” did exactly that. It offered a group of five viewers the chance to not only participate in a communal VR experience — a film about a family sharing a meal — but also to discuss it after the movie ended and see how their perceptions of the same story differed, depending on whose role they were playing.


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